Educational Gaming and Modeling

I was asked to develop a one level educational game while incorporating key concepts in game design such as usability, game mechanics, and playability.

The game I developed had a target learner of students in grade three and four, and was a part of a learning campaign on nutrition education by the provincial government. Through a narrative storyline, the learner plays the role of the hero Picolo to select all the healthy food and avoid the unhealthy food that the Sugar Ogre has dropped in Nutriland. The player, as Picolo, must be successful in their selection of healthy foods to win and bring it all back to the King’s feast.

The game was developed using Scratch and provided me with an opportunity to recognize the benefits of gaming and simulation in a learning context, and utilize an additional learning tool that is both enjoyable and engaging when building learning and performance solutions.